Crossing (part 2-- more trickiness!)

In this position, white predicts that black is likely to move his knight out so he goes for a sweep.

Ouch! Black was caught completely off guard by white's plan and ended up not only getting swept but castling right into white's queen! (Note that green also went in for the attack at the same time as white).

Important: it likely won't be wise for white to try the same thing next game, as he would then become the predictable one. You can bet that black will remember this game and bait his f7 pawn next time.

A mind-reading example. What would you play here if you are green?

Green is down a queen in the endgame. Defending the rook with your rook seems like the logical option. But this is a section on being tricky and red is going to logically EXPECT me to play this move. Red plans to move his king up to counter, and the win will be imminent up a queen. If only green could prevent that somehow...

Instead green takes red's pawn, a great move!! He is anticipating where Red's king is going. Note that green waits until his rook is almost off cooldown. In almost all cases a move like this would win the game for green as red now has to scramble to change plan and react extremely fast...

And does!

Red takes the rook and brings the king to the square he was planning all along. Due to his extremely fast reaction, it appears he had seen that this move was my best chance as well.

Still, it was the best chance for green and well played by both sides, as both try to mind read each other to the next level. Red passed the test this time. Keep in mind this all happened in less than one second!

So basically to lay it out for you... Green knows that red knows he will defend his rook, and then notes what Red will do in this case. Green comes up with the move rook takes pawn to counter. But red knows that I know this, and he knows whats Green's best chance is. He's able to react quickly enough to pull off the miracle escape. Wow the mind games!

A really fun example to conclude this guide. It demonstrates how in tense situations the game often turns into a mind battle where it's not about speed but who can out think and out level the opponent.

Once you getting a feel for what you're opponent is going to do next you're ready to start playing cool moves like these in your own games!

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